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Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.The chosen stat is now based on the unique seed for that ship. Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class.Fixed a hang that could occur when comparing freighters.Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
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The Galactic Trade Terminal in the Space Station, for example, now defaults to buying options, rather than selling, which should help stop the accidental selling of materials. Changes & FixesĪlong with the addition of the ByteBeat device, plenty of small fixes and adjustments have been made to No Man’s Sky in the 2.24 update. With some careful planning, too, you can hook your ByteBeat up to other devices such as lights to create fancy light shows to go along with your music. If that sounds complicated, don’t worry, as you can edit individual sounds more easily such as melody, drums, octave, pitch, and tempo. It’s a deep tool, with plenty of neat features to make the most of, including Advanced Waveform UI that lets you dig into the maths behind the procedural sound device.ĪLSO: Corsair acquires premium controller maker Scuf Gaming Once you build and power up the ByteBeat device, you will be able to create procedural music. This little doohickey can be built and set up in your base. The major new addition to No Man’s Sky following the 2.24 update is no doubt the ByteBeat device.
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